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OTOY unveils OctaneVR, the world’s first production-ready renderer for VR, AR and Holographic Cinema – completely free for commercial use

Topics: OctaneRender, Light Fields, Company News

OctaneVR lets artists on any budget create hyper-realistic cinematic experiences for VR and AR using a free, feature-complete version of OTOY’s acclaimed OctaneRender VFX software

SAN JOSE, Calif. – March 17, 2015 – Cloud graphics company, OTOY Inc., today announced, OctaneVR, a groundbreaking production tool for cinematic virtual reality, that enables content creators to effortlessly surpass the constraints of traditional CGI and filmed media, in order to render hyper-realistic cinematic experiences at the maximum possible fidelity demanded by consumer VR and AR devices coming to market this year.

OctaneVR will be released on Windows, OSX and Linux for free for an unspecified period of time as a means of encouraging artists and commercial content creators to experiment freely with OTOY’s VR and AR cinematic rendering tools, and advance awareness and ideas in this nascent medium.

OctaneVR supports one-click exporting of VR images and animations in a format that can be directly viewed with the Oculus 360 Photos and Oculus 360 Videos apps on the Samsung GALAXY Gear VR. Navigable VR content and menus created with Octane Lua scripts can be exported as an ORBX file from OctaneVR and viewed through OTOY’s ORBX Media Player app on GearVR.

The ORBX Media Player app is designed to work in tandem with OctaneVR during the production process in order to let artists test live VR content as they change a scene in real time. The ORBX media player fully supports commercial VR content published on the open web by major studios, such as Warner Bros. including the highly anticipated Batman: The Animated Series VR project OTOY is building for Warner Bros., as well as live VR event streams such as the hockey game OTOY recently produced in cooperation with the NHL. The ORBX Media Player will work with the Samsung GALAXY Gear VR, with support for Microsoft HoloLens and HTML5 WebVR coming in Q4 2015.

“Virtual and augmented reality is enabling phenomenal new experiences in education, entertainment, and gaming, but we’re really only at the beginning of this movement,” said Jules Urbach, Founder and CEO, OTOY. “With OctaneVR we’re putting OTOY’s VR technology in the hands of everyone, at no cost, to see what incredible experiences can be created in this medium, once artists are limited only by their artistry and imagination. OctaneVR can be used to render film and CG content, on par with the commercial version of OctaneRender, but we are betting that once people get a glimpse of what can be done in VR, they are not going to want to see their content experiences any other way.”

OctaneVR will be available for download on OTOY’s website in April. The ORBX Media Player application will be updated on the Gear VR Store simultaneously.

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

Additional Resources:

  • Read more about the newly announced OctaneRender 3 and the ORBX media format here.
  • Learn more about OTOY’s work with Warner Bros. and the NHL using virtual reality and light fields here.
  • Follow OTOY on Facebook and Twitter.