The Company

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud.

OTOY was founded in 2008 by Jules Urbach (Founder & CEO), Alissa Grainger (Co-Founder & President) and Malcolm Taylor (Co-Founder & CTO). Since then, the company has grown to over 60 employees across four offices with headquarters in Downtown Los Angeles, CA.

OTOY has some notable investors and advisers. Major investors include Autodesk and Yuri Milner’s Digital Sky Technologies (DST). Advisers include Eric Schmidt of Google, Brendan Eich of Mozilla, Sam Palmisano of IBM and Ari Emanuel of WME-IMG.

Six years ago, I predicted that 90% of computing would eventually reside in the web-based cloud. OTOY has created a remarkable technology which moves that last 10% – high-end graphics processing – to the cloud. This is a disruptive and important achievement. It marks the tipping point where the web replaces the PC as the dominant computing platform.

advisory-imageDr. Eric Schmidt

Executive Chairman, Google Inc. & OTOY Advisory Board Member

About the Founders

Jules Urbach
Founder, CEO and Chairman

Jules sets the strategic direction and vision for the company, and is the chief architect of OTOY’s technology roadmap. Prior to OTOY, Jules created the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T. Hailed by technology writer George Gilder as “the most inventive software engineer he has ever met,” Jules has been featured in numerous publications including Forbes, CNN Money, and All Things Digital.

Alissa Grainger
Co-Founder and President

Alissa is responsible for the daily operations of OTOY. Alissa has led financings, acquisitions and partnerships for the company. Prior to OTOY, she started a venture fund with technology writer, George Gilder, which invested in startup and mid-stage technology companies. Alissa graduated Magna Cum Laude from Georgetown University with a degree in Economics and Studio Art.

Malcolm Taylor
Co-Founder and CTO

Malcolm designs and develops OTOY’s core IP. He has pioneered many GPU technology breakthroughs in compression / rendering. Prior to developing OTOY’s GPU codecs, he created the leading lossless compression algorithms for text files, PDFs and x86 binary data. He has ~20 years experience in software development and holds a BSc in Mathematics from Massey University.

“This is Tony Stark stuff, coming at us super-fast.”

Brendan_EichBrendan Eich

Co-founder, Mozilla & OTOY Advisory Board Member

Latest OTOY News

OTOY and Epic announce OctaneRender® 2019 for UnrealEngine 4

OTOY and Epic Games are thrilled to announce a preview of the OctaneRender 2019 integration with UnrealEngine 4, designed to bring AI-accelerated GPU path-tracing and light field baking to Unreal Engine-powered games, film, VFX, arch vis and mixed reality applications.

OTOY and Mattel Partner to Bring Holographic Content to View-Master®

OTOY Inc. and Mattel today announced its partnership that will bring original episodic content, powered by OTOY’s cinematic rendering technology, to be used with the View-Master® VR Viewer. Launching in collaboration with Warner Bros. Consumer Products, DC Entertainment and Warner Bros.’ digital studio Blue Ribbon Content, DC’s iconic Super Hero Batman will be paired up with View-Master’s rich 75-year legacy and OTOY’s groundbreaking holographic rendering ecosystem, bringing unprecedented fidelity to the evolving language of narrative virtual reality storytelling via an experience based on Warner Bros. Animation’s Batman: The Animated Series.

More OTOY News