Highlighted Features

Volumetric Rendering

OctaneRender supports rendering of particulate matter such as clouds, smoke, fog and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photo-realistic natural and organic materials.

Deep Pixel Rendering

OctaneRender adds deep pixel rendering support as well as live connecting of DCC and compositing apps through the OctaneRender for NUKE plugin.


Octane supports Open Shading Language, enabling artists to create their own shaders and bring custom shaders from other software directly into Octane projects.

Live Texture Baking

OctaneRender supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields.


Leveraging the power of the GPU, Octane can render final quality images 10x to 50x faster than CPU-based, unbiased rendering engines. That means, no more "get up and wait" in your workflow.


Octane's on-screen viewport is the final render. Any changes to the scene are instantly updated on the screen allowing you to tweak any setting and view the results immediately.


Octane not only provides incredible speed on a single GPU, but it does so without compromising the quality. Free yourself from lengthy wait times and render images in extreme resolutions.


Octane isn't tied to any single modelling package and supports more than 21 plugins. No matter what your workflow, we probably have a plugin for it. Want to switch between different modelling tools? We support that too with our common interchange format, .ORBX.


Octane supports subsurface light scattering (SSS), complex IOR, chromatic dispersion and absorption to create some of the best materials in the industry. Use the node editor to create complex materials from procedural textures, or quickly pull a material from our OctaneLive Material Database. Octane also supports metallic and toon shaders, in addition to OSL.

Toon Shading

Turn your photorealistic Octane renders into dynamic, toon-shaded scenes with just one material application.


Octane supports HDRI, mesh emitters, IES files and a sun/sky system. Rotate an HDRI file to position it in your scene, or turn any object into a mesh light by enabling the emission property of the material. Octane allows you to manipulate the lighting in a scene, however you choose.



  • Physically-based / Spectral Light Transport
  • Unbiased and Direct Lighting / Ambient Occlusion
  • Custom Sampling Algorithm (Custom MLT-like implementation)
  • Multiple GPU Support
  • Geometry Instances
  • Render Passes
  • Object Visibility (On / Off for Shadow Casting / Camera Visibility)
  • Displacement Mapping
  • Object Motion Blur
  • Hair / Fur Primitives
  • OpenSubDiv Surfaces
  • Region Rendering
  • Network Rendering
  • HDRI + Sun Environment
  • Packaging to .ORBX File (Archive of all Scene Data/Resources)
  • Animation Support via Alembic Format
  • Pause / Resume Render
  • Built-in Firefly Removal Tool
  • Info-Channel Kernel Mode
  • Stereo Modes
  • Post-Processing Settings
  • Out-of-Core Textures Support
  • Integration Kernal Tile and Sampling Control Options
  • Volume Rendering
  • Texture Animation Support
  • Texture Baking System
  • Deep Image Rendering
  • Export to Octane Render Cloud Option
  • Photoshop Compositing Extension


  • Supports Multiple Color Spaces
  • RGB Colors
  • Gaussian Spectra
  • Blackbody Spectra
  • Hue, Saturation and Contrast Control

File Formats

  • Alembic Import (Including Animation)
  • OTOY's .ORBX (Compressed Archive of Geometry, Textures etc.)
  • Import of Wavefront OBJ Format with Parameters and Materials
  • Import Supplied Vertex Normals or Calculate Them via Supplied Smooth Groups
  • VDB Import (including animation and velocity motion blur)


  • Image Textures Include Support for Loading over 40 Different Formats
  • HDR, Canon RAW, and OpenEXR HDRI Image Textures
  • Output of Real-Time GPU Tone-Mapped Images
  • Output of Raw HDR Images (exr)
  • Texture Projection Control (UV / Box / Cylindrical / Flat / Spherical)
  • Texture Transformations (Scale, Rotation, Translation)
  • Support for Animated Textures
  • Textures Value Range UV Map Displacement


  • Spectral Sun / Sky Daylight with Real-Time Location / Date Control System
  • Spectrum or HDRI Environment Lighting
  • Customizable Texture and Blackbody Spectra Emissions from Geometry with Controls for Temperature, Power (Watts), Distribution, Efficiency
  • Support for IES Light Files
  • Lighting Passes (Raw or Filtered Passes)


  • Physically-based Material Models
  • Bump and Normal Mapping
  • Opacity / Alpha Mapping
  • Transmission, Absorption and Scattering
  • Mappable Thin Film Coatings
  • Shadow Catcher Option for Diffuse Materials
  • Matte Material Option for Shadow Capture
  • Null Material and Mix / Stacking of Materials and Layers
  • Metallic material workflow with multiple IOR modes.
  • IOR and Chromatic Dispersion for Specular Materials
  • Access to LiveDB Material Database to Quickly Add Community Submitted Materials to Current Scene
  • LocalDB to Store Customer Materials and Textures on Local Drive
  • OSL integration including OSL Textures and Cameras (OSL Documentation)
  • Toon shader support

Lua Scripting

  • Manipulate Nodes and their Data
  • Control Rendering Functions (Start, Stop, Save etc.)
  • Develop Custom Scripts and Create UI Elements (Control your Scripts Input Data etc.)
  • Scripted Node Graph
  • Easy Access to Scripts with a Default Script Folder
  • Available on Standalone Edition Only

Tone Mapping

  • Full GPU-based Real-time Tone Mapping Pipeline
  • A Selection Of Measured Camera Response Curves
  • Simulated Camera Controls for Exposure, F-stop, ISO
  • Controls for Gamma, Saturation, Vignetting
  • Thin Lens Perspective with True DOF
  • Realtime 3D Anaglyphic Stereo Rendering
  • Real-time Control of DOF
  • Lens Shift
  • Interactive Focal-length Adjustment (Specified Distance or Auto)

User Interface

  • Real-time Interactive Editing, Monitoring and Rendering of Scene
  • Flexible Node Graph-based User Interface
  • Time Slider for Animation Frame Control (Animated Alembic Scenes)
  • Build Complex Procedural Objects and Materials by Connecting Nodes
  • Sharing of Material, Texture and Emitter Macros Using the LiveDB
  • Customizable Mouse Navigation and Commands
  • Executable Command Line Parameters for Automation of Rendering
  • Customisable Toolbars, Add, Remove and Re-arrange Items and Window Panes

Supported OS

  • Microsoft® Windows® 64 bit
  • Linux® 64 bit
  • Mac® OS X® 10.5+


  • Thin Lens with Orthographic option and Stereo Modes
  • Panoramic with Spherical, Cylindrical, Cube Map Projections and Stereo Modes
  • Baking Camera Implementation for Texture Baking

Volume Support

  • Native VDB support
  • Available Volume Medium for Color Ramps
  • Volumetric Emission Modes
  • Support Instanced and Animated Volumes including Velocity Grids for Motion Blur

Deep Image

  • Multiple RGBA Channel values Per Pixel including Front and Back Z-depth
  • Arrangeable Baking Groups using Object Layers or Object Layer Maps
  • Improve Compositing Workflow by storing Z-depths
  • OpenEXR Standard Output Format