Real-time 3D Rendering
The world’s first GPU-based,
physically correct renderer.
OctaneRender® is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. Use OctaneRender to create images of the highest possible quality at speeds unrivaled by CPU-based, unbiased rendering.
Octane supports the OctaneRender Cloud® (ORC) to scale GPU rendering for all of your on-demand GPU needs. Learn more about ORC.
We’re very excited to release Octane 4 with Brigade, now available in Standalone. All plugins coming shortly.
Upcoming Features of Octane 4™
- Brigade Engine Integration
OTOY’s real-time game engine has been integrated into Octane, shrinking scene load times and expanding what you can do today. You’ll enjoy a new game engine-like scene graph, and the ability to move huge meshes nearly instantly.
- Out of Core Geometry Support and Scene AI
Octane 4 fully supports out of core geometry and scene data, in addition to textures. All meshes and textures can, if desired, be stored in CPU memory while rendering. Scene AI models visibility of surfaces to get maximum speed for out of core geometry.
- Spectral AI Denoiser and AI Light
Denoise scenes on-the-fly with near-instant speed. Octane’s new AI Denoiser operates on internal perceptual models of material, spectral irradiance and scene data deep in the engine. Domain-specific denoisers help with glass, refraction, SSS, etc, and more on the way! AI Light complements the AI Denoiser; it is fully unbiased, and tracks emissive points live, in real-time. Use in conjunction to drop the required samples to work in photo-real precision.
Octane supports more than 21 plugins from Maya and Cinema 4D to Houdini, Blender, Unity, and soon, Unreal.
With Octane 4, Octane is transitioning to a new licensing structure, which all Octane 3 users can upgrade to free of charge.
New licensing structure will be available soon, including a free tier.