Disney announced Monday that OTOY will be participating in the 2016 Disney Accelerator. Through the program, our goal is to realize plans to create the first platform for holographic narrative experiences. Click to read the full story here.
World’s first room-sized light field rendering in VR, live 360-degree avatar scanning for VR, 16K video production and playback, and first hands-on preview of OctaneRender 3 showcase the power of new production pipelines from OTOY.
Warner Digital Series, DC Entertainment and OTOY announced work on an immersive entertainment experience that will bring to life the Batcave from the Emmy®-winning Batman: The Animated Series via interactive holographic video.
OTOY Inc., today announced expanded support for OctaneRender™, with new plugins for the Foundry’s NUKE, Side Effects Software’s Houdini™, Autodesk’s MotionBuilder®, and Epic Games’ Unreal Engine 4.
OTOY Inc., today marked a major milestone in the future of media and entertainment, unveiling the world’s first portable 360 holographic capture system and a cloud-based pipeline for creating and deploying holographic media to virtual reality and, in 2015, holographic light field displays.