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OTOY Joins Disney Accelerator to Realize Holographic…

Topics: Company News

Jul. 14, 2016 (9 years)

Disney announced Monday that OTOY will be participating in the 2016 Disney Accelerator. Through the program, our goal is to realize plans to create the first platform for holographic narrative experiences. Click to read the full story here.

Changing the game: OTOY improves economies of scale, speed,…

Topics: Company News

Aug. 11, 2015 (10 years)

World’s first room-sized light field rendering in VR, live 360-degree avatar scanning for VR, 16K video production and playback, and first hands-on preview of OctaneRender 3 showcase the power of new production pipelines from OTOY.

WB, DC Entertainment and OTOY take fans inside Batman: The…

Topics: OctaneRender, Light Fields

Oct. 7, 2014 (11 years)

Warner Digital Series, DC Entertainment and OTOY announced work on an immersive entertainment experience that will bring to life the Batcave from the Emmy®-winning Batman: The Animated Series via interactive holographic video.

OTOY expands OctaneRender™ plug-in integration

Topics: OctaneRender

Aug. 13, 2014 (11 years)

OTOY Inc., today announced expanded support for OctaneRender™, with new plugins for the Foundry’s NUKE, Side Effects Software’s Houdini™, Autodesk’s MotionBuilder®, and Epic Games’ Unreal Engine 4.

OTOY unveils holographic video, plans for commercial…

Topics: OctaneRender, Light Fields, Company News

Aug. 11, 2014 (11 years)

OTOY Inc., today marked a major milestone in the future of media and entertainment, unveiling the world’s first portable 360 holographic capture system and a cloud-based pipeline for creating and deploying holographic media to virtual reality and, in 2015, holographic light field displays.

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