OTOY® is proud to unveil the first preview release of Octane 2024 for all platforms, featuring per light denoising, custom OSL AOV post and comp shaders, network rendering between Metal and CUDA devices, hardware accelerated ray tracing for M3 GPUs, and dozens of major features coming in the 2024 release cycle including: meshlets, neural rendering, temporal real time denoising, light field baking and Material X support!
OTOY® is proud to unveil OctaneStudio+: the largest collection of content, software and services ever offered to OTOY artists - launching in tandem with today’s release of Octane 2022 (and closed beta for Octane 2023 and Octane X for iPad)
OTOY® announces the next-generation of the industry’s first and fastest unbiased GPU renderer Octane 2022 with monthly KitBash3D Kits, full commercial access to EmberGenFX, World Creator, Architron, Greyscalegorilla Plus, LightStage MetaFace scans, and Render - as well as a host of additional features including all-new Brigade and Photon Tracer Kernels, Photon Mapping, a new Standard Surface Material node, and many more new features.
OTOY announces OctaneRender 2021 - available as a closed beta preview today - with a brand new Render AOV framework, Boolean Geometry Clipping, RTX Hardware Motion Blur, Volumetric Light Linking, Multi-Render and much more!
OTOY® and JangaFX are thrilled to release the first public beta of EmberGenFX - bringing incredible real time GPU simulation tools for creating fire, volumetrics, smoke and particles to all OctaneRender subscribers.
OTOY today announced a colossal update to the OctaneRender ecosystem, including the pricing and availability of its highly anticipated OctaneRender 3 software and OctaneRender Cloud (ORC) rendering service, and a detailed roadmap outlining the future of Octane’s development towards a 4.0 release in 2017 with full integration of OTOY’s advanced real-time path tracing engine, Brigade.
World’s best production-ready GPU renderer in OctaneRender 3, versatile ORBX media format for navigable, baked 3D scenes, OctaneRender Cloud for the next generation of content creation and distribution, and even greater support of third-party applications make up OTOY’s largest ever update.
During a presentation at the NVIDIA GPU Technology Conference, OTOY Inc., today previewed the forthcoming version of its acclaimed OctaneRender™ software, showcasing a range of features that will let artists, animators and designers create the most realistic renders possible using a more efficient workflow on their workstations or in the cloud.
Ahead of next week’s 2014 Game Developers Conference in San Francisco, OTOY Inc., today announced that game developers worldwide will be able to leverage Brigade, its path tracing and rendering technology for photorealistic next-generation games, through Amazon EC2 in the second half of the year.