This month has been one of the craziest in the life of OctaneRender: we have announced the OctaneRender Cloud Edition at Nvidia's GTC, where we showed Octane running remotely on 112 GPUs simultaneously, and we also released four brand new plug-ins.
As we're gearing up towards our final Octane v1.0 release, we need your help in finding and reporting those final pesky bugs, so we can deliver the best and most exciting rendering experience ever.
A few stunning hair test made with Octane Render. The hair consists of over 1 million polygons. Even with this amount of geometry, Octane's interactivity remains intact.
This is a really basic howto for the new falloff node that is now available in 2.59 beta and upwards. It's mainly designed for those who perhaps have never met falloff before...