During a presentation at the NVIDIA GPU Technology Conference, OTOY Inc., today previewed the forthcoming version of its acclaimed OctaneRender™ software, showcasing a range of features that will let artists, animators and designers create the most realistic renders possible using a more efficient workflow on their workstations or in the cloud.
At the 2014 Game Developer Conference, cloud graphics pioneer, OTOY Inc., today released the newest update to its acclaimed OctaneRender™ software, introducing new features and flexibility for artists and animators, and a powerful new interchange file format called .ORBX.
OTOY Inc. today announced that its renowned 3D rendering software, OctaneRender™, along with OctaneRender™ plugins for Blender™ and Autodesk’s 3ds MAX® and shortly, Maya®, are now free for students.

Test Drive Lamborghini

Topics: OctaneRender

Jan. 8, 2014 (11 years)

This is an exceptional animation that deserves to be in the spotlight. To celebrate the 50th anniversary of Lamborghini, one of our users (Niuq Cam) produced and directed this stunning animation, which is entirely rendered with Octane (the sound is amazing as well).
This is our final preview of OctaneRender 1.5. The following videos (rendered on 4x GTX 680) show that the standalone version of Octane is now able to import Alembic animations with animated deformable geometry and render them in real-time using a Lua script:

ORBX and OctaneCloud AMIs on AWS

Topics: ORBX, OctaneRender

Dec. 18, 2013 (11 years)

Since the launch, we’ve been blown away by the interest and support we’ve gotten from the AWS community. Over 500 AWS customers subscribed in a matter of weeks. Thousands of hours of ORBX.js streams were launched, even before we saw our first usage report from AWS.
CurseStudio, one of our users has created a couple of lengthy video tutorials showing the workflow with the Cinema 4D plugin.
OctaneRender 1.5 is coming soon and in this post we want to delve a bit deeper into the per object visibility feature. OctaneRender 1.5 will allow you to define three types of primary visibility for an object: general, camera and shadow visibility.
It's been quite a while since our last release, but as abstrax elaborately explained in this development update, Octane had to be completely taken apart to its elementary parts and carefully reassembled piece by piece - which turned out to be a humongous amount of work - to accommodate some very powerful new features that will make Octane extremely attractive for animation rendering.
An introductory video to show the amazing rendering speed and ease of use you get when using this plug-in with Rhino, showing a very tight integration with the new material system in the latest version of Rhino.