Ahead of next week’s 2014 Game Developers Conference in San Francisco, OTOY Inc., today announced that game developers worldwide will be able to leverage Brigade, its path tracing and rendering technology for photorealistic next-generation games, through Amazon EC2 in the second half of the year.
OTOY Inc. today announced that its renowned 3D rendering software, OctaneRender™, along with OctaneRender™ plugins for Blender™ and Autodesk’s 3ds MAX® and shortly, Maya®, are now free for students.
OTOY Inc., today announced the acquisition of AppSlingr, Inc., a San Francisco-based startup incubated by the Alchemist Accelerator that enables simplified streaming of desktop applications from popular cloud storage providers including Box, Dropbox, Google Drive, and Microsoft OneDrive.
OTOY Inc. today announced a Series D round of funding to help accelerate commercialization of the company’s industry-leading cloud graphics offerings that are redefining content creation and delivery processes for media and entertainment organizations around the world.

Test Drive Lamborghini

Topics: OctaneRender

Jan. 8, 2014 (10 years)

This is an exceptional animation that deserves to be in the spotlight. To celebrate the 50th anniversary of Lamborghini, one of our users (Niuq Cam) produced and directed this stunning animation, which is entirely rendered with Octane (the sound is amazing as well).
This is our final preview of OctaneRender 1.5. The following videos (rendered on 4x GTX 680) show that the standalone version of Octane is now able to import Alembic animations with animated deformable geometry and render them in real-time using a Lua script:

ORBX and OctaneCloud AMIs on AWS

Topics: ORBX, OctaneRender

Dec. 18, 2013 (10 years)

Since the launch, we’ve been blown away by the interest and support we’ve gotten from the AWS community. Over 500 AWS customers subscribed in a matter of weeks. Thousands of hours of ORBX.js streams were launched, even before we saw our first usage report from AWS.
CurseStudio, one of our users has created a couple of lengthy video tutorials showing the workflow with the Cinema 4D plugin.
OctaneRender 1.5 is coming soon and in this post we want to delve a bit deeper into the per object visibility feature. OctaneRender 1.5 will allow you to define three types of primary visibility for an object: general, camera and shadow visibility.
It's been quite a while since our last release, but as abstrax elaborately explained in this development update, Octane had to be completely taken apart to its elementary parts and carefully reassembled piece by piece - which turned out to be a humongous amount of work - to accommodate some very powerful new features that will make Octane extremely attractive for animation rendering.