OTOY today announced a colossal update to the OctaneRender ecosystem, including the pricing and availability of its highly anticipated OctaneRender 3 software and OctaneRender Cloud (ORC) rendering service, and a detailed roadmap outlining the future of Octane’s development towards a 4.0 release in 2017 with full integration of OTOY’s advanced real-time path tracing engine, Brigade.
World’s best production-ready GPU renderer in OctaneRender 3, versatile ORBX media format for navigable, baked 3D scenes, OctaneRender Cloud for the next generation of content creation and distribution, and even greater support of third-party applications make up OTOY’s largest ever update.
During a presentation at the NVIDIA GPU Technology Conference, OTOY Inc., today previewed the forthcoming version of its acclaimed OctaneRender™ software, showcasing a range of features that will let artists, animators and designers create the most realistic renders possible using a more efficient workflow on their workstations or in the cloud.
Ahead of next week’s 2014 Game Developers Conference in San Francisco, OTOY Inc., today announced that game developers worldwide will be able to leverage Brigade, its path tracing and rendering technology for photorealistic next-generation games, through Amazon EC2 in the second half of the year.