OTOY® and JangaFX are thrilled to release the first public beta of EmberGenFX - bringing incredible real time GPU simulation tools for creating fire, volumetrics, smoke and particles to all OctaneRender subscribers.
GPU Graphics Pioneer, OTOY Inc. Launches OctaneRender 2020 and the RNDR Network, ushering in a new era of decentralized GPU Cloud Rendering for Film, TV, Motion Design, and Architectural Visualization.
New release of industry-leading OctaneRender 2020 showcases NVIDIA RTX ray-tracing acceleration, the RNDR blockchain decentralized GPU network, Autodesk Arnold Support, and GPU cloud rendering nodes built on Microsoft Azure
In 2019, OTOY concludes a decade pioneering unbiased GPU accelerated rendering across film, TV, Design, Archviz, and Games with a series of groundbreaking releases across the OctaneRender ecosystem for next-generation capabilities in 2020 and beyond.
OTOY® announces the next-generation of the industry’s first and fastest unbiased GPU render engine - available as a public preview today - with completely rewritten and optimized Optix 7 RTX acceleration, ACES support, native Maxon C4D GPU noises and much more.
OTOY and Epic Games are proud to announce the official release of OctaneRender for Unreal Engine 4, bringing cinematic GPU path-tracing to millions of Unreal Engine users.
OTOY, Inc. unveiled Octane X - the 10th anniversary edition of OTOY’s industry leading GPU renderer OctaneRender® at Apple’s World Wide Developer Conference.
OTOY® once again advances the state of the art of GPU rendering with the release of OctaneRender 4™ - available now - with groundbreaking machine learning techniques, out of core geometry support and massive 10-100x speed gains in the scene graph.
OTOY and Epic Games are thrilled to announce a preview of the OctaneRender 2019 integration with UnrealEngine 4, designed to bring AI-accelerated GPU path-tracing and light field baking to Unreal Engine-powered games, film, VFX, arch vis and mixed reality applications.
At F8, OTOY and Facebook launch partnership to produce affordable volumetric and interactive 360-degree video with six-degrees of freedom, creating the “workflow of the future” for virtual and mixed reality.