At FMX 2015 cloud graphics company, OTOY Inc., announced the first ever capture of a spherical light field of a real world environment used to produce a completely accurate, navigable scene in virtual reality. The landmark achievement is an important step to achieving photorealistic live action VR experiences that allow users to move around scenes rather than simply look around and moves the industry closer to achieving full presence in a VR experience.
World’s best production-ready GPU renderer in OctaneRender 3, versatile ORBX media format for navigable, baked 3D scenes, OctaneRender Cloud for the next generation of content creation and distribution, and even greater support of third-party applications make up OTOY’s largest ever update.
OctaneVR lets artists on any budget create hyper-realistic cinematic experiences for VR and AR using a free, feature-complete version of OTOY’s acclaimed OctaneRender VFX software.
Collaborating with New Deal Studios and Immersive Media, OTOY showcases the next generation of fan entertainment for the NHL, delivering unique experiences only possible through virtual reality.
WB., Blue Ribbon Content, DC Entertainment and OTOY preview upcoming Batman: The Animated Series VR experience at Stanford University. Bruce Timm, Paul Dini and Kevin Conroy add their talents to the light field content based on the Emmy®-winning television series.
Warner Digital Series, DC Entertainment and OTOY announced work on an immersive entertainment experience that will bring to life the Batcave from the Emmy®-winning Batman: The Animated Series via interactive holographic video.
OTOY Inc., today marked a major milestone in the future of media and entertainment, unveiling the world’s first portable 360 holographic capture system and a cloud-based pipeline for creating and deploying holographic media to virtual reality and, in 2015, holographic light field displays.